CITY OF HEROES
Paragon Studios (NCSoft)

ROLE
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World Designer
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Missions | Encounters
TOOLS
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Cryptic Engine
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Microsoft Excel
PLATFORM
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Microsoft Windows
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Mac OS X
ZONES
NIGHT WARD | World, Missions, Encounters
For the "Where Shadows Lie" Issue, I was responsible for the design and population of Night Ward, a new public zone. I designed & placed enemy encounters across the zone, created & assigned persistent NPCs (including quest givers and vendors), wrote dialogue & descriptions for badges, and created zone events.
BRICKSTOWN | World, Missions, Encounters
For the Brickstown redesign, I overhauled enemy encounters to better support the updated narrative and deepen player engagement. To strengthen the zone’s storytelling, I made creative use of environmental elements by placing thematic props, adding ambient animations, and scripting interactive sequences. Additional responsibilities included placing persistent NPCs like vendors and quest givers, writing badge descriptions & dialogue, and redesigning zone events like "Prison Break" (see below).
ZONE EVENTS
PRISON BREAK | Encounters, Dialogue
"Prison Break" was a Brickstown zone event I designed for City of Heroes Issue 24. I wanted to create a zone event that highlighted Brickstown's signature landmark, Zigursky Penitentiary, AKA "The Zig." The Zig is where Paragon City's superpowered criminals are locked away... until now.
Phase 1: Standoff at the Barricade
A tense confrontation brews between a police barricade and a mob of escapees. Both sides remain idle until a player enters the trigger volume, setting the conflict into motion.
Phase 2: Freakshow Ambush
After the initial wave of prisoners is subdued, the Freakshow gang attacks from the rear, smashing police vehicles and overwhelming any remaining officers.
Phase 3: Super-Criminal Breakout
In the climactic final stage, the prison’s most dangerous superpowered inmates break free, leading to a high-stakes showdown against the player.