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P MICHAEL NORRIS

Senior Level Designer | Mission & Game Design

GAMES

NMK

NIGHTMARE KITCHEN

TBA • Corrtex Games

Levels | Puzzles | Encounters

R22

UNTITLED SHOOTER

2023 • META

Levels | Missions | Puzzles

LE2

LONE ECHO II

2021 • READY AT DAWN

Levels | Encounters | Puzzles

MH

MARVEL HEROES

2017 • GAZILLION ENTERTAINMENT

Missions | Events | Encounters

CoH

CITY OF HEROES

2013 • NCSOFT

Missions | Events | Encounters

HF2

HAPPY FEET 2

2011 • WAYFORWARD TECHNOLOGIES

Levels | Missions | Art

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EXPERIENCE

JANUARY 2023 - OCTOBER 2024

META

Senior Level Designer

Designed single-player and co-op levels & missions in Unreal Engine 5 on an Unreleased FPS, integrating story objectives and gameplay mechanics while collaborating cross-functionally with narrative, design, and art teams.

APRIL 2018 - JANUARY 2023

Ready At Dawn

VR Level Designer

Owned multiple levels on Lone Echo 2 from blockout to ship, contributed to worldbuilding and spatial design using Maya and proprietary visual scripting tools

OCTOBER 2012 - DECEMBER 2017

Gazillion Entertainment

Content Designer

Shipped live MMO content including missions, public events, enemy encounters, and interactive NPCs for Marvel Heroes; later focused on endgame content such as raids, daily/weekly missions, and tutorials.

NOVEMBER 2011 - OCTOBER 2012

NCSoft

World Designer

Created open-world layouts and encounters for City of Heroes MMO releases Where Shadows Lie and Resurgence.

DECEMBER 2010 - NOVEMBER 2011

Wayforward Technologies

Level | Mission Designer

Designed platformer levels focused on traversal mechanics and dynamic environmental interactions for Happy Feet 2 before transitioning to Silent Hill: Book of Memories, where I focused on missions, puzzles, and traps.

JANUARY 2008 - OCTOBER 2009

Activision Blizzard

Environment Artist

Created environments for several Guitar Hero ports and designed props and vehicles for Our House: Party.

© 2023-∞ P Michael Norris

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