

P MICHAEL NORRIS
Senior Level Designer | Mission & Game Design
GAMES

EXPERIENCE
JANUARY 2023 - OCTOBER 2024
META
Senior Level Designer
Designed single-player and co-op levels & missions in Unreal Engine 5 on an Unreleased FPS, integrating story objectives and gameplay mechanics while collaborating cross-functionally with narrative, design, and art teams.
APRIL 2018 - JANUARY 2023
Ready At Dawn
VR Level Designer
Owned multiple levels on Lone Echo 2 from blockout to ship, contributed to worldbuilding and spatial design using Maya and proprietary visual scripting tools
OCTOBER 2012 - DECEMBER 2017
Gazillion Entertainment
Content Designer
Shipped live MMO content including missions, public events, enemy encounters, and interactive NPCs for Marvel Heroes; later focused on endgame content such as raids, daily/weekly missions, and tutorials.
NOVEMBER 2011 - OCTOBER 2012
NCSoft
World Designer
Created open-world layouts and encounters for City of Heroes MMO releases Where Shadows Lie and Resurgence.
DECEMBER 2010 - NOVEMBER 2011
Wayforward Technologies
Level | Mission Designer
Designed platformer levels focused on traversal mechanics and dynamic environmental interactions for Happy Feet 2 before transitioning to Silent Hill: Book of Memories, where I focused on missions, puzzles, and traps.
JANUARY 2008 - OCTOBER 2009
Activision Blizzard
Environment Artist
Created environments for several Guitar Hero ports and designed props and vehicles for Our House: Party.